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This modification, like other script hooks, adds a external scripting possibility to SA.SA's SCM language has some major limitations -- so NTAuthority wrote this .NET scripting hook.It is inspired by HazardX's IV scripting hook, and based on the existing C++ SA script hook.
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Just copy the scripts directory and the .asi file to your SA directory.The .NET Framework 3.5, and the Visual C++ 2008 Runtime are required.For development its recommended using Visual Studio's IntelliSense feature, example scripts for C# are in the scripts/dev directory.
The hook will read both compiled .dll files, and .cs/.vb files, though Visual Basic is untested. To open or close the console, just press `.
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TestScript2.cs has a keybinding of 'U': spawn a Ballas member and add some health to the player.
RandomStuff.cs has more key bindings: Little snitch blocklists.
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- 'I': display a text box
- 'O': Spawn a Vagos member.
- 'kill' in console: Kill the player.
- 'spawn groves' in console: spawn 3 GSF members around the player